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God Of War Ragnarok Director Says He Would Love To Work On New Castlevania Game

Eric Williams, director of the recently released and widely acclaimed God of War Ragnarok, sat down for a podcast at Kinda Funny Games, where he revealed that the IP he’d most want to work on outside of God of War is the iconic vampire franchise, Castlevania. As transcribed by VGC, Williams states “I don’t know what I’m doing next, but if somebody gives me that Castlevania license, we would love to make that.”


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Being such a critical success with both reviewers and players, Ragnarok, which was Williams’ directorial debut, has likely earned him a great deal of favor among gamers. PlayStation-owned Santa Monica Studio, Ragnarok’s development team, is also very well-respected, so a Castlevania game from it is probably something many fans of the franchise find appealing. Castlevania, though now more known for its animated Netflix show, began in 1986 in the form of a side-scrolling 2D action game of the same name, which launched on the NES.

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The Castlevania franchise went on to release numerous games throughout the next few decades, which were halfway responsible for inspiring the so-called Metroidvania sub-genre, where players traverse through a large side-scrolling map and obtain new skills which help them access new areas (the other half is, of course, Metroid). The series’ most recent title, however, came out back in 2014 with third-person action game Castlevania: Lords of Shadow 2; the IP has been dormant since.

Konami, which owns Castlevania, has been known to work with PlayStation in the past. Most recently, it announced that the upcoming Silent Hill 2 Remake would be a PlayStation 5 console exclusive. But, if you’re wishing for this collaboration to happen, you probably shouldn’t get your hopes up. A report from VGC last year claimed that multiple Silent Hill games were in the works. This turned out to be true, which means its other claim is most likely true as well; that Konami is working on a Castlevania game, but that it’s “currently in development internally at Konami in Japan.”

Williams goes on to urge fans, telling them, “Make it happen!” He then japed, “I just got into so much trouble,” possibly because such a comment is likely to cause heightened demand and speculation from the PlayStation audience. Fans really shouldn’t expect a collaboration of this kind any time soon, but it’s also not impossible for it to happen at some point; Konami is clearly now more open to letting third-party developers work on its IP.

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